The EntityJoinWorldEvent is fired when an entity joins the world. This happens e.g. when an entity is spawned and when a chunk with existing entities is loaded into the server’s memory.
The EntityJoinWorldEvent class is a subtype of the EntityEvent class and inherits all its properties and functions.
Here is an overview of the EntityJoinWorldEvent properties:
Property | Type | read / write |
---|---|---|
world | World | r |
Below you find short descriptions about each of the properties and some examples about how to use them in your spells.
This is the world in which this entity is going to join.