The PlayerRespawnEvent is fired whenever a Player is reborn.
The PlayerRespawnEvent class is a subtype of the Event class and inherits all its properties and functions.
Here is an overview of the PlayerRespawnEvent properties:
Property | Type | read / write |
---|---|---|
endConquered | boolean | r |
player | Player | r |
Below you find short descriptions about each of the properties and some examples about how to use them in your spells.
This is true if this respawn was because the player conquered the end.
The player who respawned in the world.